Remember Us.
Remember Us.
Remember Us is a GMless game for 3-4 players about the deteriorating recording left by the last survivor of a doomed expedition to a place that defies common sense. Played in the dark as the lights flicker out, the game is inspired by House of Leaves, TANIS, and Annihilation. It is about that feeling of stepping into the unknown and, as soon as your’re too far to go back, you’ve bitten off more than you should’ve.
We went out to find, and find we did.
No one will ever know.
Remember Us is a GMless game for 3-4 players about the deteriorating recording left by the last survivor of a doomed expedition to a place that defies common sense. Played in the dark as the lights flicker out, the game is inspired by House of Leaves, TANIS, and Annihilation. It is about that feeling of stepping into the unknown and, as soon as your’re too far to go back, you’ve bitten off more than you should’ve.
Played in the dark with tealights that will go out as the game progresses, extinguishing bits of the story as the light fades, a heavy emphasis is placed on atmosphere, helping define the game experience in ways beyond just the game’s mechanics.
The game is best printed as a booklet, and is set up so the center pages (for the Survivor Persevering or Reflecting and the Records Holding or Fragmenting) are the only pages that need to be open during general gameplay.
I don’t want to be forgotten.